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Epic Games Fires 1,000 — Here We Go Again
- Authors

- Name
- Mike Rotchberns
- @MRotchberns
The Same Song, Just Louder
Tim Sweeney wrote "I'm sorry we're here again" in his memo to employees on March 24, 2026. Credit where it's due — at least he knows how this looks. Epic Games has just laid off over 1,000 workers, the second time it has done this in under three years. The first time, back in September 2023, it was 830 jobs and roughly 16% of the workforce. Epic Games to cut more than 1,000 jobs as Fortnite usage falls This time, nobody's even sure what percentage it represents because the company didn't say. What we do know is that when the dust settles, Epic will have just over 4,000 employees remaining — a figure Epic confirmed directly to PC Gamer. 1
So here we are. Again. Pull up a chair.

Fortnite's Shine Is Fading
The stated culprit is a "downturn in Fortnite engagement that started in 2025," which has left Epic "spending significantly more than we're making," according to Sweeney's memo. Epic Games cuts 1,000 jobs, says Fortnite engagement is down The game still has millions of daily players and remains, by most measures, one of the most popular titles on the planet. And yet, that apparently isn't enough.
Sweeney acknowledged "challenges delivering consistent Fortnite magic with every season," which is a polished way of saying the content treadmill is grinding people down. Live service games are a devil's bargain — you either keep feeding the machine or the machine eats you. Epic has been throwing everything at Fortnite to keep it fresh: licensing deals that let players dress up as characters from other franchises, cosmetics priced at nearly three times the cost of the games those characters come from (Rock Paper Shotgun flagged a specific example: you can now buy a Jawa cosmetic — from a franchise whose games retail for a fraction of what Epic charges for the skin — at a price that defies all reason), and a V-Bucks price hike. 2
That price increase, confirmed by PC Gamer, landed approximately two weeks before today's layoff announcement, with Epic citing that "the cost of running Fortnite has gone up a lot." 1 The timing is, to put it generously, unfortunate.
The Financial Picture Is Not Pretty
Beyond Fortnite's engagement woes, Epic's broader financial situation has been quietly deteriorating. The company identified over $500 million in cost savings through reduced contracting, marketing spend, and closing unfilled roles — on top of the layoffs themselves. Epic Games to cut more than 1,000 jobs as Fortnite usage falls That's a staggering number, and it suggests the bloat had been building for a while.
There's also the matter of Epic's multi-year legal war against Apple and Google. Epic won — genuinely, a remarkable outcome — but Sweeney admitted those battles are "only in the early days of paying off." Legal victories don't pay salaries. The company is still in "early stages of returning to mobile," which means the spoils of that war haven't materialized into meaningful revenue yet. Meanwhile, in October 2024, Sweeney was publicly calling Epic "financially sound." 1 That claim has aged about as well as a Battle Pass from three seasons ago.
The broader industry isn't helping either. Current-generation consoles are selling below their predecessors, consumer spending is soft, and games are competing against "other increasingly-engaging forms of entertainment" — which is a very diplomatic way of saying people would rather scroll TikTok than grind ranked matches.
The Industry Context Nobody Wants to Talk About
Epic isn't alone in this mess, not by a long shot. The gaming industry has been shedding jobs at a staggering rate since 2022, with an estimated 45,000 positions lost through mid-2025. 2022–2026 video game industry layoffs The pandemic-era boom lured companies into aggressive expansion, and the hangover has been brutal and prolonged. Embracer Group, Electronic Arts, Microsoft Gaming, Sony, Riot Games — the list of companies that have cut deep reads like a who's who of the industry. EA alone laid off hundreds of workers and canceled a Titanfall game in development at Respawn Entertainment. Epic Games to cut more than 1,000 jobs as Fortnite usage falls
Epic's situation carries its own specific flavor of irony, though. The company grew explosively on the back of Fortnite's pandemic-era dominance, used that money to pick fights with two of the most powerful tech companies on earth, and built an aggressive content and licensing strategy that bet heavily on sustained engagement. Those bets haven't paid off on the timeline needed. The people losing their jobs today had no say in any of that strategy.
Sweeney was also careful to note — as has become almost a ritual at this point — that "the layoffs aren't related to AI." Epic Games lays off 1,000 workers as its CEO says the cuts aren't AI-related Fine. Accepted. Though it's worth noting that AI's indirect effects on chip demand, RAM costs, and consumer spending are real, even if AI isn't personally handing out pink slips at Epic HQ. 3
What Comes Next (Supposedly)
Sweeney's recovery plan, as outlined in his company-wide memo and reported by Rock Paper Shotgun, is essentially: make Fortnite better, ship great seasonal content, upgrade from Unreal Engine 5 to Unreal Engine 6, and launch "the next generation of Epic" later in 2026. What that last part means is anyone's guess — Sweeney teased it without elaborating, which is either visionary or vague depending on how charitable you're feeling.
Conspicuously absent from the recovery roadmap: the Epic Games Store. Rock Paper Shotgun noted that the storefront that was supposed to challenge Steam's dominance doesn't merit a single mention in Sweeney's memo — which may say everything you need to know about how much that platform actually contributes to the company's bottom line. 4
The 82 workers at the Seattle-area office who got caught in this sweep, along with the more than 1,000 others across the company, will receive at least four months of base pay as severance, with additional compensation for longer tenures. U.S. employees will also keep their healthcare benefits for six months. Epic Games lays off 1,000 workers as its CEO says the cuts aren't AI-related That's a decent severance package by industry standards — cold comfort, but decent.
Déjà Vu With a Body Count
Sweeney says market conditions are "the most extreme we've seen since those early days" of Epic, but he also sees "massive opportunity for the companies that come out as winners on the other side." That's the kind of thing executives say. It's not wrong, exactly — someone always comes out the other side. It's just rarely the people who got laid off to fund the journey.
Epic is a company that built one of the most successful games in history, won a landmark legal battle against Apple and Google, and still finds itself in this position. That's not a simple story of mismanagement. It's a story about how brutally unforgiving the games industry has become, and how even the biggest wins can feel hollow when the revenue doesn't follow fast enough to matter. The 1,000-plus people who no longer have jobs at Epic today didn't lose a battle. They got caught in someone else's war. 4